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Obviously the two will never coincide. Mobile GPUs will eventually reach a "good enough" stage though, and arguably we're already there. The quality of Quest-na
by smoldesu 4y ago
Obviously the two will never coincide. Mobile GPUs will eventually reach a "good enough" stage though, and arguably we're already there. The quality of Quest-native games like Beat Saber is almost identical to the version on PC. Older games like Resident Evil 4 play just like normal. Visually it can be 'meh', but the tech is there and the option to stream from a more powerful desktop still exists. It uses comparatively weak chipsets to deliver pretty-damn-good visuals at a price point lower than most consoles.
I would argue that your thesis of "you can't run proper games on mobile vr" is wrong. Today, you can go play DOOM 3 or Half Life in VR, untethered, on a sub-$500 headset. That should startle everyone working on tethered systems.
- gumballindie 4y agoInteresting, I need to give it another go.
- tomxor 4y ago1 sample: I only play quest2 untethered, don't have a gaming pc and don't want to spend time on that right now. Games are more than just graphics, and a lot of fun can be had without huge GPUs. The quest works well as a portable VR console if you focus on fun games rather than pretty games.
- ekianjo 4y agoProblem is most people dont care about VR. The market is far from exploding and its not because of a lack of trying.