3 ms·
From the paper -------------- Our system is running on Direct3D 12 using hardware-accelerated ray tracing through DirectX Raytracing (DXR). All results are ge
by kasperni 3y ago
From the paper
--------------
Our system is running on Direct3D 12 using hardware-accelerated ray tracing through DirectX Raytracing (DXR). All results are generated on an NVIDIA GeForce RTX 4090 GPU at resolution 1920 × 1080