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Like I said in another thread; the novelty wears off fast; the games are nice and all, but it’s not enough to sit with a laptop on your head (it’s not a phone;
by anonzzzies 4y ago
Like I said in another thread; the novelty wears off fast; the games are nice and all, but it’s not enough to sit with a laptop on your head (it’s not a phone; it’s really heavy especially when you add the much needed extra battery for balance).
However working in a team with meetings in VR made me rethink everything about remote work. Zoom and slack were fine for the day to day stuff, but creative work, say, high level solving of fundamental issues in a project, just was far less productive than in the office. The Quest 2 did fix this for us. We now see no difference with being in the office productivity wise. It’s actually better as there is no commute. I guess to each their own, but for us, this is almost perfect. Lighter glasses would make it perfect.
- TexanFeller 4y agoQuest 2 doesn't have the resolution to present text readably unless it's blown up to silly Powerpoint slide proportions. Isn't that a yuuge barrier for work collaboration?
- anonzzzies 4y agoWe do collab programming on it; not sure what you mean?
- TexanFeller 4y agoI own one. Text in games and their menus is a fuzzy mess. The graphics in general are a fuzzy mess. It's barely tolerable for games, it never would have occurred to me to try programming with it. You must have some mutation that allows your brain to upscale blurry text better than I can.
- anonzzzies 4y agoHmm I don’t have this issue; we work on shared whiteboards and I work on multiple huge monitors for my normal every day programming. Nothing fuzzy here… not sure what the difference is.
- AndrewOMartin 4y agoA few of us manage it. It's flawed, but has its uses. It'll probably never be better at being a couple of decent monitors than a couple of decent monitors but the trick is to find other uses. See also: - https://news.ycombinator.com/item?id=33486756 https://news.ycombinator.com/item?id=33486756 - Working from Orbit. Significant article about coding in a Quest 2. From a bit of a fanatic admittedly.
- wkat4242 4y agoWhat tools do you use for the collaboration? Immersed?
- rchaud 4y agoOut of curiosity, what was the limitation of smartphone-based VR? Back in 2016 I had a Samsung phone that could be inserted into a Galaxy VR headset. I played basic games, but the immersion was there, and it was relatively light.