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WebGL MSAA framebuffers exist, but require extra memory and an intermediate step compared to EXT_multisampled_render_to_texture https://registry.khronos.org/Op
by wffurr 3y ago
WebGL MSAA framebuffers exist, but require extra memory and an intermediate step compared to EXT_multisampled_render_to_texture https://registry.khronos.org/OpenGL/extensions/EXT/EXT_multisampled_render_to_texture.txt https://registry.khronos.org/OpenGL/extensions/EXT/EXT_multi...
PBO support in WebGL lacks glMapBufferRange for non blocking read back.