3 ms·
Irreverence, and richness of the environments. Mirrors! Decorations that could be destroyed! Jetpacks! It felt so much freer than prior popular FPS games. A bun
by yamtaddle 3y ago
Irreverence, and richness of the environments. Mirrors! Decorations that could be destroyed! Jetpacks! It felt so much freer than prior popular FPS games. A bunch of that stuff become standard fare in FPS games soon after, but Wolf3D, if not being the first to do those things (Rise of the Triad had some of that stuff, and came out first, but was nowhere near as popular as Duke3D) definitely popularized them and was a lot of players' first exposure to some of those features.
It wasn't just goofier than the FPS games people were used to at the time—it felt like a leap forward in realism and capabilities.
- thedougd 3y agoQbert on the arcade machine in the strip club.