4 ms·
It is impossible to overstate just how astounding Doom was when it was released. I had heard people talking about Doom for a few weeks but didn't know anyone wi
by AndrewStephens 3y ago
It is impossible to overstate just how astounding Doom was when it was released. I had heard people talking about Doom for a few weeks but didn't know anyone with a fast enough PC to actually run it. Then I found that a friend of a friend with a 486DX had gotten a copy from somewhere so we all went around to see it.
Your description is exactly correct. I still remember the amazement when we realized that you could go up the stairs. Managing to find the secret doors and actually go outside elicited gasps.
I am not sure that Dooms level design has ever been beaten in terms of how elements are introduced to the player.
- bombcar 3y agoDoom was amazing with the level design - it wasn’t until almost a year later when I started playing with the editors that I realized there was a limitation-you couldn’t ever be on a second floor above another place you could be.
- microtonal 3y agoIt is impossible to overstate just how astounding Doom was when it was released. 100%. We had a 386SX-25 with 2MB RAM and there were two things that were just out that I couldn't run: Slackware Linux and DOOM. I took DOOM to my uncle at a birthday, since I knew he had a more powerful machine. I started up DOOM and I was shocked, I just couldn't believe what I was seeing. It was just so otherworldly. I never had the same feeling with earlier and later advances (though Quake was really nice). I was 11 or 12 and immediately after that I started lobbying my parents to get 2MB extra memory. Lots of fun DOOM (and Linux) hours followed.
- mobilio 3y agoSame here! SX with 2MB Ram. But... one day i learn that you can make "swap file" on DOS4GW just like on Windows. And i make it! Opening game, menu and first level screen took ~30 mins.