4 ms·
The game you're referring to is Messiah: http://en.wikipedia.org/wiki/Messiah_(video_game) http://en.wikipedia.org/wiki/Messiah_(video_game) The tech you're re
by swang 15y ago
The game you're referring to is Messiah: http://en.wikipedia.org/wiki/Messiah_(video_game) http://en.wikipedia.org/wiki/Messiah_(video_game)
The tech you're referring to was to increase or decrease polygons based on the power of the users machine. The big benefit to this tech would be that when you got a new graphics card the graphics would scale up to match the number of polygons generated for the models. Not sure about the photo realistic part but I do remember them talking about how this tech was going to be the best looking because of the increased polygon count.
Considering the jump graphics hardware has taken over the last decade, I don't find Tim Sweeney's prediction that photo-realism within our lifetimes seems like an impossibility. Barring some kind of physical limitation with the hardware I think his assumption isn't that crazy.
- shingen 15y agoYep, that's exactly right. I remember at the time Dave Perry seemed to be everywhere 24/7 pumping Messiah as something that would change gaming forever. Back then the developer fights were common, with tech arguments between id Software (Paul Steed instigating) / Epic / Shiny / whomever. In the end, it didn't sell particularly well, it cost a lot to make, and it had a lot of performance problems. Have to wonder who thought a game about a cherub named "bob" would sell like crazy.