7 ms·
I personally chuckled when I saw this on the front page within minutes of finding out that the new Zelda is $70.
by cogitoergofutuo 3y ago
I personally chuckled when I saw this on the front page within minutes of finding out that the new Zelda is $70.
- oaiey 3y agoIf the this Zelda is as good as breath of the wild, it is worth every cent of it.
- cogitoergofutuo 3y agoThere’s probably a very high price ceiling for diehard Zelda fans! I was one myself until BotW, which in my opinion is the worst game with the Zelda name attached to it ever made. I hope by the time they get shake off the “endless grind for crafting materials in a giant featureless grass field” high they won’t be charging an arm and a leg for a proper Zelda game.
- yamtaddle 3y agoI enjoyed and beat BOTW (I think I even did all the shrines) but spent most of the time wishing it were the game they almost made. There's just not quite enough body to it, not enough content. Lots of great-looking empty space, lots of cool stuff that punishes you for actually using it (the horse taming is such a good little system... but you're not going to ride horses much, unless you like getting places less efficiently), stuff that feels half-baked or weirdly dead (all the towns), et c. Lots of cookie-cutter shrines, four forgettable and way-too-similar dungeons, some labyrinths that are trivially bypassed and don't really reward you for going through them "properly", et c. The lazy "our economy and game-loop-incentive system are broken so we'll just make weapons break really fast to make the player give a shit about mob drops" thing that lots of people hate (I was OK with it—but I'd have much rather seen a better solution to that problem) The best large element was probably the upgrade-nut (I forget what they were called) puzzles and a couple puzzley sidequests, but even those only had a few types, aside from a handful of (great!) one-offs. Mostly, it made me dream of a world in which Bethesda uses that engine or one like it for the next Elder Scrolls.
- naikrovek 3y ago> worst if you consider BotW "a giant featureless grass field" then I don't believe that you are talking about the same game that everyone else is. that BotW fails to handhold the player through Link's progression, is by far the game's greatest feature. absolutely 0% of the overworld (excepting the four shrines of The Great Plateau) is required to beat the game. ok maybe 0.2% because you have to travel to the castle. Breath of the Wild is as much of a game as you want. It is as much of an endless grind as you make it, no more, no less. BotW is as difficult as you make it, or as easy as you make it. Combat is as easy or as difficult as you choose. it was extremely well received for good reasons. is it perfect? absolutely not. when everything has a difficulty level that is actively determined by the player, as they play, the "game" kinda falls out of it, because rules become very fluid. you can eat everything you have in battle for effectively infinite life or you can choose to fight using only sticks and forbid yourself from healing. or you can fight with sticks then discover that your skills aren't where they need to be and you need to eat to stay alive. or you can stick to your guns and avoid healing and take the L if you want. I'm trying to say that the game you want is probably in there, somewhere. it's up to you to enforce your own rules for progression on yourself, though. you can fight Ganon with three hearts or with 30. up to you. don't want to grind? Don't.
- cogitoergofutuo 3y ago> I don't believe that you are talking about the same game that everyone else is. I’m talking about the one where you wander pretty aimlessly through a big field picking up sticks and stuff and occasionally get ethered by those stone robot things on sight. It’s the one where instead of getting key items by beating many different dungeons as you progress, you get a small handful of magic powers in the first hour of gameplay and then set out to collect ingredients for soup or whatever. > that BotW fails to handhold the player through Link's progression, is by far the game's greatest feature. I don’t quite understand this. Did you feel like previous Zelda games “handheld” you through progression? Were you a fan of the games that came before BotW? > absolutely 0% of the overworld (excepting the four shrines of The Great Plateau) is required to beat the game. ok maybe 0.2% because you have to travel to the castle. Unlike every single other previous Zelda game! It’s almost like a game thats only connection to the Zelda series is the character model and name! > it was extremely well received for good reasons. I’m sure it was! “Universal appeal” isn’t one though, as that’s not a real thing. > don't want to grind? Don't. I don’t! I just uninstalled it lol