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https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/csharp-hpc-overview.html https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual... Burst and
by wokwokwok 3y ago
https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/csharp-hpc-overview.html https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual...
Burst and IL2CPP are different things. Burst is also a different “can’t believe it’s not c#” custom layer they invented, own and now have to maintain a separate fork of.
(Apparently just maintaining IL2CPP wasn’t keeping them busy enough)
- jayd16 3y agoIf you're talking about Burst then it would be more correct to say they added another language that is similar to but different than C#. AOT Burst builds a native library so I don't believe there's a C++ step.