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>the C# integration is bad, the new ECS translates C# to C++ (or some cpp like IR) This makes me suspicious of your take seeing as IL2CPP has been part of Unit
by jayd16 4y ago
>the C# integration is bad, the new ECS translates C# to C++ (or some cpp like IR)
This makes me suspicious of your take seeing as IL2CPP has been part of Unity for years and years and not the ECS stack.
They also have a package manager now as well as custom/3rd party repo settings.
But on the whole, yes. Unity is not a shining example of C#. Although its an example of how far you can hack with it.
- wokwokwok 4y agohttps://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/csharp-hpc-overview.html https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual... Burst and IL2CPP are different things. Burst is also a different “can’t believe it’s not c#” custom layer they invented, own and now have to maintain a separate fork of. (Apparently just maintaining IL2CPP wasn’t keeping them busy enough)
- jayd16 4y agoIf you're talking about Burst then it would be more correct to say they added another language that is similar to but different than C#. AOT Burst builds a native library so I don't believe there's a C++ step.