3 ms·
That's right, I was mistaken. The point I was trying to make is that compiled shader languages are very unlike dynamically interpreted PostScript, which is much
by DonHopkins 4y ago
That's right, I was mistaken. The point I was trying to make is that compiled shader languages are very unlike dynamically interpreted PostScript, which is much more like Lisp or Smalltalk than C or C++.