3 ms·
it's a very embarrassing typo. given that WebGL was known to use an "old" approach even before it was released and we don't have the problem with WebGPU I hope
by dathinab 4y ago
it's a very embarrassing typo.
given that WebGL was known to use an "old" approach even before it was released and we don't have the problem with WebGPU I hope history doesn't repeats itself
- pjmlp 4y agoHistory is repeating itself, there is no roadmap for mesh shaders or ray tracing.