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It amazes me every time I see stuff like this, what's it like for later consoles? Is there still a scene for exploits like these? Also can it summarized what fe
by slmjkdbtl 3y ago
It amazes me every time I see stuff like this, what's it like for later consoles? Is there still a scene for exploits like these? Also can it summarized what features of a console / games that can lead to possibilities of fun exploitations?
- tysam_and 3y agoYep, that's what my original comment was about, in the last year there's been a huge wave, it seems like a lag time of 10-15 years or so! In addition to the stuff I mentioned before (pointer setting and lookup, momentum abuse, etc), there's also collision edge abuse, generally checkpointing stuff is the big thing stopping a lot of exploits so how checkpoints work are really important to understand (and as a result, are very well-mapped out and are common community knowledge for a lot of these games). There's also been this beautiful altrustic wave of colabbed TAS (tool-assisted speedruns) in the last few months where the best speedrunners all have different sections of racing tracks or whatever that they're good at, and they pass the recording back and forth until they build a run that sets a new world record or whatever. Both of these are highly worth watching, it's a very good genre of entertainment and somehow (???) due to a fellow person named SummoningSalt has become almost a rite of passage that if you set an important world record, that you make a mini 30-60 minute documentary about it. One person was humble enough to make an entire 40 minute long documentary about their own world record (ill put the category title down below, it's something else), but only referred to everyone in the third person and was very professional, so you wouldn't know unless you saw the name, channel description, or the youtube comments. Here's two that are very much worth the time and to me are endlessly fascinating: Collaboration TAS (so freaking cool): https://www.youtube.com/watch?v=gaCYxNyJzzQ https://www.youtube.com/watch?v=gaCYxNyJzzQ Autodocumentarian "Blue Yourself" world record: https://www.youtube.com/watch?v=JR4isHLuAko https://www.youtube.com/watch?v=JR4isHLuAko Both are well worth the watch over a good bowl of cereal, ice cream, and/or both.
- djur 3y agoThe general correlation I've seen is that games with more dynamic physics tend to provide more opportunities for exploits. Jumping, bouncing off of other objects in the environment, rapidly changing geometry (by ducking, dodging, etc.), etc. Being able to trigger "mode switches" in physics (like ragdolling, attack animations, clipping prevention logic, etc.) also helps. Complex AI is also a perennial source of fun exploits. Underflows/overflows are not as common as on older systems but you still see them from time to time.
- tysam_and 3y agoOh man, you just reminded me of Skyrim/Oblivion and Source glitches/exploits. Both such a trip, lol. Here's a good "funny for the day" ;P : https://www.youtube.com/watch?v=N6hVmn9FM7o https://www.youtube.com/watch?v=N6hVmn9FM7o
- 0xcde4c3db 3y agoIn that vein, there's a hilarious exploit in Zelda: Breath of the Wild that uses the bullet time mechanic activated by drawing a bow while airborne. Basically, the game drastically slows down time, but the developers missed a handful of physics corner cases that cause acceleration/momentum to be scaled up by the same factor when exiting the bullet-time mode. So with some practice, one can learn to bounce off of an enemy and fly halfway across the map [1]. [1] https://www.youtube.com/watch?v=Ext6yE0d394 https://www.youtube.com/watch?v=Ext6yE0d394