8 ms·
Ask HN: Is freemium the best way to make your indie mobile game popular?
Suppose that you care more about popularity than profit.
- PaulHoule 4y agoAren’t the most profitable mobile games free-to-play? Fate/Grand Order and Genshin Impact are AAA in terms of revenue if not quality.
- amichail 4y agoYes, but maybe that isn't the case for games in the middle of the revenue ranking?
- PaulHoule 4y agoI dunno. Once in a while you see a game like Doom 3 or Record of Agarest War that sells for $10 or so, but I think that’s pretty unusual. (The publisher of Agarest is obsessive about looking for co-promotional deals, they probably got some kind of kickback for being early to get a console game on Android.)