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Hollow Knight is not a unity in-house game, it is a 3rd party studio. I did not say that Unity is not capable of great titles. Unreal is the opposite end of th
by cptcobalt 3y ago
Hollow Knight is not a unity in-house game, it is a 3rd party studio. I did not say that Unity is not capable of great titles.
Unreal is the opposite end of the difficulty curve: where Unity is great for rapid prototyping but terrible for deployment, Unreal is terrible for prototyping and project bring up, but most of your problems for deployment are front-loaded.
Godot is certainly...maturing. It's not without its flaws. I help ship a very widely-used project with it (with a team of 3-5 actual 3D devs that work with Godot) that has many build targets—perhaps one of the biggest Godot projects in production—and I've definitely made cynical comments about it before on this very website. But as we're now in an era of Godot 4, I sincerely think that Godot—because it's built by people who deeply care about shipping great games and tools to build those games with as their P1—will wind up being far more successful than Unity in time. (At least, when compared to Unity's current trajectory and tools, compared to Godot's current trajectory.)
- x0x0 3y agoYour central claim: "a critically broken engine" is overstated. Poorly made, maybe. But lots of teams are shipping games with Unity: Hollow Knight and Cult of the Lamb are massive sellers demonstrating Unity clearly can work.