5 ms·
I think you are being a little harsh. https://unity.com/madewith/hollow-knight https://unity.com/madewith/hollow-knight Right now there is no engine better for
by stuckinhell 3y ago
I think you are being a little harsh.
https://unity.com/madewith/hollow-knight https://unity.com/madewith/hollow-knight
Right now there is no engine better for a small studio of 3-5 people.
Godot is VASTLY overrated, and Unreal gets way too complex too fast.
- arsenide 3y agoOut of curiosity, what makes Godot overrated?
- m00x 3y agoIt's not as mature as other platforms, but it's built extremely well from the base up. Unity has a huge ecosystem and tools, but it's built on a shitty/messy platform full of bugs and hacks. If I was to make a quick & simple 2d or mobile game today, I'd go with Unity. If you want to make something that will require more effort, but work well for years, Godot is better. UE5 is the choice for anything 3d and complex.
- cptcobalt 3y agoI've prototyped with all 3 and ship a continuously maintained Godot 3 project in production. I'd really, honestly, pick Godot 4 before Unity without any hesitation. If I had to pick from anything else that exists, UE5 would be my backup.
- url00 3y agoWhat "flavor" of Godot do you recommend? By flavor, I'm referring to C# vs. GDScript. I keep wanting to commit to using Godot for projects but I'm unsure which foundation to build upon.
- manchmalscott 3y agoI definitely recommend GDScript, especially if you are using Godot 4 / GDScript 2. The language was designed to be used in Godot to make games, and in my opinion it’s very good at that. The editor integration is great, defining export variables for the inspector, adding doc comments that show up in the built in help viewer, dragging nodes and files into your script to get their onready and preload paths, etc… It’s just really nice to use, and takes literally a day to become proficient.
- peterashford 3y agoYeah, I recently looked at setting up some C# dev for Godot 4 and I found documentation scarce. Conversely, GDScript was much better catered for, even allowing for the fact that the documentation isn't all there for Godot 4 yet
- cptcobalt 3y agoHollow Knight is not a unity in-house game, it is a 3rd party studio. I did not say that Unity is not capable of great titles. Unreal is the opposite end of the difficulty curve: where Unity is great for rapid prototyping but terrible for deployment, Unreal is terrible for prototyping and project bring up, but most of your problems for deployment are front-loaded. Godot is certainly...maturing. It's not without its flaws. I help ship a very widely-used project with it (with a team of 3-5 actual 3D devs that work with Godot) that has many build targets—perhaps one of the biggest Godot projects in production—and I've definitely made cynical comments about it before on this very website. But as we're now in an era of Godot 4, I sincerely think that Godot—because it's built by people who deeply care about shipping great games and tools to build those games with as their P1—will wind up being far more successful than Unity in time. (At least, when compared to Unity's current trajectory and tools, compared to Godot's current trajectory.)
- x0x0 3y agoYour central claim: "a critically broken engine" is overstated. Poorly made, maybe. But lots of teams are shipping games with Unity: Hollow Knight and Cult of the Lamb are massive sellers demonstrating Unity clearly can work.
- johnfn 3y agoGodot is not overrated. It absolutely crushes Unity in a subset of use-cases which is quickly growing.
- WillPostForFood 3y agoIt really could use more commercial success stories to validate it though. Cassette Beasts is very impressive, but there need to be a lot more to give confidence to teams to switch over.
- jpeter 3y agoSubnautica, Outer Wilds and Escape from Tarkov are more impressive Unity games on a technical level