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My guess is they are cutting glut, realizing that the free money times are over and not that there's fundamental issues (apart from relying on free money too mu
by kriro 3y ago
My guess is they are cutting glut, realizing that the free money times are over and not that there's fundamental issues (apart from relying on free money too much of course). I'm a bit nervous about them turning profitable eventually but there's enough technical merit and niche that they should. I remember they grew headcount by a lot but maybe I'm misremembering. Maybe this sounds a bit cynical but 8% actually feels low.
I only have so much time and it's all hobby projects but my heuristic is "multiplatform, 2d focus -> Unity; 3d -> Unreal". The two "big ones" seem to have interesting enough niches carved out (Unreal is also big in the simulation area and in movies). Sadly I haven't had the chance to try Godot or any other engine really.
- djmips 3y agoWhat do you mean by glut?
- kriro 3y agoGreedily overhired because "money is free" and now cutting down to a workforce size that actually represents what they need (as opposed to forced to cut people even though they would provide value due to severe cash flow issues). Glut is a bit cynical of a term I suppose.
- qwytw 3y ago> I remember they grew headcount by a lot Yeah, by 2x between 2020 and 2022...