2 ms·
IMO, the game design mistake here was having too little momentum. There should be an excessive amount of momentum, so the player immediately understands that th
by Wowfunhappy 4y ago
IMO, the game design mistake here was having too little momentum. There should be an excessive amount of momentum, so the player immediately understands that the levels will be impossible if they turn around.
- deleted 4y ago[deleted]