3 ms·
That wouldn't have been all that different from WGSL though, the most important thing is that whatever WebGPU uses for its shaders can be translated to and from
by flohofwoe 4y ago
That wouldn't have been all that different from WGSL though, the most important thing is that whatever WebGPU uses for its shaders can be translated to and from SPRIV (e.g. via https://dawn.googlesource.com/tint https://dawn.googlesource.com/tint and https://github.com/gfx-rs/naga https://github.com/gfx-rs/naga).