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Too bad that WebGPU builds on top of Vulkan, so the dependency (and incomplete support for some configurations) is still there.
by sva_ 4y ago
Too bad that WebGPU builds on top of Vulkan, so the dependency (and incomplete support for some configurations) is still there.
- jsheard 4y agoWebGPU is designed to split the difference between Vulkan, DirectX 12 and Metal, it can be implemented on top of any of those. In practice it'll only use Vulkan on Android and Linux, the main two implementations both default to DX12 on Windows even though they could technically use Vulkan there.
- CryZe 4y agowgpu at least prefers Vulkan over DirectX 12 on Windows.
- jsheard 4y agoMy mistake, they plan to use DX12 by default on Windows, but the DX12 backend isn't fully cooked yet so for now it defaults to Vulkan. https://github.com/gfx-rs/wgpu/issues/2719 https://github.com/gfx-rs/wgpu/issues/2719