4 ms·
I wonder whether you could have used a slightly modified WebAssembly instead.
by Laaas 3y ago
I wonder whether you could have used a slightly modified WebAssembly instead.
- flohofwoe 3y agoThat wouldn't have been all that different from WGSL though, the most important thing is that whatever WebGPU uses for its shaders can be translated to and from SPRIV (e.g. via https://dawn.googlesource.com/tint https://dawn.googlesource.com/tint and https://github.com/gfx-rs/naga https://github.com/gfx-rs/naga).