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I don’t know about WebGPU, but WebGL is missing some key performance features from OpenGL ES, like client-side buffers, pixel buffer objects, and MSAA render-to
by wffurr 4y ago
I don’t know about WebGPU, but WebGL is missing some key performance features from OpenGL ES, like client-side buffers, pixel buffer objects, and MSAA render-to-texture frame buffers.
- Jasper_ 4y agoClient-side buffers are not a great idea. Pixel buffer objects and MSAA framebuffers exist in WebGL 2.
- wffurr 3y agoWebGL MSAA framebuffers exist, but require extra memory and an intermediate step compared to EXT_multisampled_render_to_texture https://registry.khronos.org/OpenGL/extensions/EXT/EXT_multisampled_render_to_texture.txt https://registry.khronos.org/OpenGL/extensions/EXT/EXT_multi... PBO support in WebGL lacks glMapBufferRange for non blocking read back.