3 ms·
He does, too! https://problemkaputt.de/pandocs.htm#soundchannel3waveoutput https://problemkaputt.de/pandocs.htm#soundchannel3waveoutput
by ant6n 4y ago
He does, too!
https://problemkaputt.de/pandocs.htm#soundchannel3waveoutput https://problemkaputt.de/pandocs.htm#soundchannel3waveoutput
- minimaul 4y agoI was aware of this, but I don't think a 32 sample 4-bit wave RAM is quite good enough to make something representative :)
- ant6n 4y agoIt's possible to play ~8KHz+ 4bit PCM. Just need to update the wave RAM four times per frame using an hblank interrupt handler. Or write completely deterministic code that unpacks the audio and writes it out at the correct time intervals.