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I have to disagree with this. There's plenty of ways to be creative and still be disciplined. I find myself spending a lot of cycles reducing solutions to the
by scriby 15y ago
I have to disagree with this.
There's plenty of ways to be creative and still be disciplined.
I find myself spending a lot of cycles reducing solutions to their most simple form -- removing everything unnecessary until just what's required remains.
Or, designing large systems. Giving my input on UI layout / design / experience. Imaging use cases and how users will use the software -- what assumptions will they make?
Data structure selection, sync vs async, and a whole myriad of trade offs and judgment calls are all creative processes.
We're professionals after all. We're employed for the finished product -- let's make it as good as we can.
You can always code outside of work to flex your creative muscles if you find your work environment too restricting.