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Sony could pull that off due to their licensing model allowing hardware sold at a loss, being a massive conglomerate sitting in many different industry also hel
by scheeseman486 3y ago
Sony could pull that off due to their licensing model allowing hardware sold at a loss, being a massive conglomerate sitting in many different industry also helped. There was no pathway for Amiga to do this, they had vertical integration but not the control over developers Apple had nor the licensing income console manufacturers had.
Commodore had it's fans (well, not of Commodore so much as the Amiga itself) and a bunch of niche use cases in the video production industry, but that wouldn't have been enough to sustain the R&D required to be competitive with the rest of the industry. By 1993 a lot of the industry was working on consumer targeted 3D acceleration and here's Commodore making some 2D chip.