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You actually fit the bill - almost exactly - to a friend of mine who returned his Quest 2 just a few weeks ago. He was so excited for it to arrive that he took
by rubicon33 3y ago
You actually fit the bill - almost exactly - to a friend of mine who returned his Quest 2 just a few weeks ago. He was so excited for it to arrive that he took the day off of work just to be sure he was there to receive the package.
He spend a total of about 2 hours in it before deciding it was not for him. Frankly, I respect his decision because that's better than leaving it on the shelf for months and months like most of my other friends.
I agree with you that someday VR may reach a point where the barrier-to-entry is low enough to captivate the general public. If you ask me, comfort is the #1 issue. People's issues range from nausea, to face discomfort, to (if im being honest) straight up laziness and/or disability. Some people would rather binge netflix on a couch for 3 hours than stand up in a room physically moving around.
If Meta can't fix the comfort issues, I pretty much never see VR breaking out of it's niche following. It's got to somehow get to a level where it's as comfortable and convenient as sitting on a couch. Long, long way to go.
Anyways, my top VR experiences is an easy list to assemble. I use my VR for games so... not sure there will be an intersection with your interests since you mention museums and such, but here it is:
• Half Life Alyx
• Beat Saber
• Walk About Mini Golf
• Dirt Rally 2.0 (with physical pedals, shifter, wheel)
• Ghosts of Tabor (Early Access)
• Vertigo 1 / 2
• Into the Radius (STALKER clone in VR)
• POPULATION:ONE (Battle Royale, kinda like Fortnite)
• Edge of Nowhere (Excellent third-person game)
• Demo (Table top RPG)
• STORMLAND
• Lone Echo 1 & 2
- NoLinkToMe 3y agothank you!