4 ms·
If you read the report then the CMA comes across terribly. They don't understand basic technical facts. Apparently a competitor to Microsoft told the CMA that t
by snowski3 3y ago
If you read the report then the CMA comes across terribly. They don't understand basic technical facts. Apparently a competitor to Microsoft told the CMA that they solved latency issues with cloud gaming by increasing GPU power. Someone should alert the nobel prize committee about conquering the speed of light.
They make other bizarre claims like apparently everyone that subscribes to xbox game pass does so for cloud gaming. Cloud gaming isn't even offered in most markets. There is no way people are subscribing to game pass for cloud gaming, its not even good.
Its obvious to anyone with a brain that peer-to-peer is the way forward with game streaming because it solves the latency problems.
- COGlory 3y ago>If you read the report then the CMA comes across terribly. They don't understand basic technical facts. Apparently a competitor to Microsoft told the CMA that they solved latency issues with cloud gaming by increasing GPU power. Someone should alert the nobel prize committee about conquering the speed of light. This is because input latency goes down if you run at a higher framerate. Nvidia worked on this and published some data on it. It's real. >They make other bizarre claims like apparently everyone that subscribes to xbox game pass does so for cloud gaming. Gamepass includes Xcloud. Not sure what your point is. CMA made a true statement.
- snowski3 3y agoTotal input latency, not network latency. Referring to the issues with cloud gaming by discussing input latency is pretty spurious. I'm sorry but no, this not correct. XCloud is not available in most markets that Gamepass is present.
- COGlory 3y agoIt is in the UK though, which is where the CMA operates
- snowski3 3y agoAgain, please read the report "With an estimated 60-70% market share in global cloud gaming services, it is already much stronger than its rivals" GLOBAL. https://assets.publishing.service.gov.uk/media/644939aa529eda000c3b0525/Microsoft_Activision_Final_Report_.pdf https://assets.publishing.service.gov.uk/media/644939aa529ed...
- COGlory 3y agoThat's a distinctly different statement than the one we are discussing, though.
- manuelabeledo 3y ago> Total input latency, not network latency. Referring to the issues with cloud gaming by discussing input latency is pretty spurious. No, it's not. This is the actual quote from the report: > In terms of latency, some providers noted that they have already successfully streamed graphically complex games, such as CoD, with good results in terms of gameplay. Which is accurate, e.g. Doom Eternal. > XCloud is not available in most markets that Gamepass is present. It's available in the UK, which is the domain of the CMA. Any other country is irrelevant to the discussion.
- snowski3 3y agoThis isn't correct. They use global numbers not UK numbers. > In relation to cloud gaming services, we found that Microsoft already has a strong position. It owns a popular gaming platform (Xbox and a large portfolio of games), the leading PC operating system (Windows), and a global cloud computing infrastructure (Azure and Xbox Cloud Gaming), giving it important advantages in running a cloud gaming service. With an estimated 60-70% market share in global cloud gaming services, it is already much stronger than its rivals.
- manuelabeledo 3y agoThe CMA is correct in saying that Microsoft is in the lead in cloud gaming. The CMA operates in the UK. Both statements are true, yet you are suggesting that together they are not? Also, could you name a single cloud gaming company holding a larger market share in the UK, than Microsoft?
- babypuncher 3y agoYes, increasing framerate reduces latency. But you quickly reach a point of diminishing returns, and no amount of framerate increase is going to overcome the baseline network latency, where the speed of light is a real and noticeable problem for anyone not very close to the datacenter their stream is coming from.
- babypuncher 3y ago> Its obvious to anyone with a brain that peer-to-peer is the way forward with game streaming because it solves the latency problems. How would this work exactly?
- snowski3 3y agoinclude AV1 encode hardware in ps6. You get credits when you let someone nearby use your device to stream from. You spend credits when you stream.
- manuelabeledo 3y agoYou get cut in the middle of a game as soon as someone shuts their system off and go have dinner.
- phatfish 3y agoWhy are there so many green accounts making baseless claims about the CMA? Looks like Microsoft mobilised the gang on this one.
- snowski3 3y agoyet you come with the Ad hominem