4 ms·
That's a great idea. I don't want to end up turning it into a MMO, but I've always loved how in some roguelikes you'd encounter a ghost of a past character. I
by muzani 4y ago
That's a great idea. I don't want to end up turning it into a MMO, but I've always loved how in some roguelikes you'd encounter a ghost of a past character.
I did have this story draft in place about encountering past cursed adventurers who could act as mentors or enemies, or finding places that were already looted. So that might be an interesting way to work that in.
- upwardbound 4y agoThat sounds wonderful!
- upwardbound 4y agoBy the way, my friends and I made a little concept-game about winning every encounter without killing. If you kill anyone you instantly lose. But we don't have time to further improve it, so feel free to copy any parts of the prompt that you like: To Play: https://huggingface.co/spaces/jonpreamble/parley https://huggingface.co/spaces/jonpreamble/parley Code: https://huggingface.co/spaces/jonpreamble/parley/blob/main/game_content.py https://huggingface.co/spaces/jonpreamble/parley/blob/main/g... https://huggingface.co/spaces/jonpreamble/parley/blob/main/decider_questions.py https://huggingface.co/spaces/jonpreamble/parley/blob/main/d...