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Yes, the rating system is fundamental to be able to enjoy the game, and also to lower the impact of cheating: if my rating is 1500 and I play against other play
by danmaz74 3y ago
Yes, the rating system is fundamental to be able to enjoy the game, and also to lower the impact of cheating: if my rating is 1500 and I play against other players around 1500, I don't care if they are at that level thanks to cheating or not. I only care about being competitive with them and trying to do my best.
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- 10000truths 3y agoYou're assuming a steady-state equilibrium. It takes several games for a player to settle into their Elo, and a cheater will have ruined the experience of their opponents in the meantime. You're also discounting the fact that griefers will deliberately create new accounts to continue playing against novice opponents.
- danmaz74 3y agoHow is this different from good (non-cheating) players joining a new website and having to get to their realistic rating? This happens, but as a percentage of games you play it has a very low impact; moreover, platforms usually tell you that a player has a not-yet-established rating with a question mark, eg 1620? My suggestion is to just stop thinking about cheaters when playing online rated games. I started doing so years ago, and have increased my enjoyment of the game A LOT, without any visible downside.
- saiya-jin 3y agoYeah seems like a trivial issue to fix - first 10 games are for evaluation, heck they can be had even against computer. Very few people are so pathetic/psychopathic to invest so much time into getting a rank and then cheating on real opponents and tank their account quickly. And for those few, just don't care about them, its just a game after all.