4 ms·
I think you’re okay there, the Game Boy doesn’t have any sound output channel this could work with anyway :)
by minimaul 3y ago
I think you’re okay there, the Game Boy doesn’t have any sound output channel this could work with anyway :)
- ant6n 3y agoHe does, too! https://problemkaputt.de/pandocs.htm#soundchannel3waveoutput https://problemkaputt.de/pandocs.htm#soundchannel3waveoutput
- minimaul 3y agoI was aware of this, but I don't think a 32 sample 4-bit wave RAM is quite good enough to make something representative :)
- ant6n 3y agoIt's possible to play ~8KHz+ 4bit PCM. Just need to update the wave RAM four times per frame using an hblank interrupt handler. Or write completely deterministic code that unpacks the audio and writes it out at the correct time intervals.