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For cross-platform 'gamey code' (e.g. game jam stuff or smaller indie games), having an audio file format which is very simple to load and decode in your own co
by flohofwoe 4y ago
For cross-platform 'gamey code' (e.g. game jam stuff or smaller indie games), having an audio file format which is very simple to load and decode in your own code without having to use the plethora of platform-specific audio decoder APIs, or having to integrate decoder libraries with often questionable API design choices (which is often a challenge of its own) has a lot of advantages.
Same arguments for using the Quite OK Image Format over things like PNG or JPEG for instance (although since stb_image.h this isn't such a big issue anymore).