3 ms·
If you're exporting assets for a game, and the swap would be significant, shouldn't it really be generating big or little endian depending on the target? Many a
by hcs 3y ago
If you're exporting assets for a game, and the swap would be significant, shouldn't it really be generating big or little endian depending on the target? Many audio engines do this, using e.g. RIFX on big endian targets and RIFF on little.
- pluijzer 3y agoI believe that in the case with Doom, and many other games that released there code as open source; the game assets are not in public domain and remain closed.