3 ms·
4M per account per hour is top tier profit making in the game. Nobody would run 16 accounts on a single desktop. It would require to buy proxies and take care o
by qumpis 3y ago
4M per account per hour is top tier profit making in the game. Nobody would run 16 accounts on a single desktop. It would require to buy proxies and take care of the caching checks of accounts used on the desktop, which is not something a novice would do
- wswope 3y agoMy point is that power cost is absolutely not the bottleneck, but to address the rest of your comment: 4M is actually relatively low endgame profit per hour. I haven’t touched the botting scene since 2012, but I run 9 merching accounts on the same box. I have a custom Runelite launcher to manage cache/windows/plugin data, and it’d still be under 20 lines of simple bash to add proxying. Botters routinely run far more than 16 accounts on the same box by running the game in Android VMs with a lot of graphical rendering disabled. SOTA afaik is to pick up a few wireless hotspots with IPs behind CGNAT, and lock clusters of accounts to common IP pools.
- rivid 3y agoKnow any resources for reading more about present / old solutions? Was into this scene a while ago, interested to see where it has evolved since
- wswope 3y agoSadly, I don’t know any good references; everything’s a bit more underground these days IME. I hang out on flipping discords, and that’s how I’ve run into/chatted with a few people who were still in the botting scene.
- qumpis 3y ago4M per botable hour used to be really high circa 2022 on 'bottable' accounts, which don't require insane man-hours to reach. So I guess it depends on scale. Regarding SOTA: yes it's interesting seeing the mobile-based clients to overtake the scene due to lower detectability/enforcement and resources usage. But when I was in the scene a big question was on client detactability, which nudged some to employ computer vision and screen-scrapping as opposed to fiddling with client code and spoofing official client. I wonder if this question has been settled.