4 ms·
Which is interesting in light of electromagnetic's sibling comment. While croudsourced funding and whatnot are supposed to promote long-tail indie productions,
by jonah 15y ago
Which is interesting in light of electromagnetic's sibling comment.
While croudsourced funding and whatnot are supposed to promote long-tail indie productions, here we're seeing that a large part of this project's quick success is due to Tim Schafer's reputation. If it were Joe Jones wanting $400k to make I doubt he'd get it so easily even if the game were the exact same.
- _frog 15y agoWell that's understandable, it makes sense that a developer would want to build up their reputation before attempting a bigger budget game like this. Just make a few smaller games and use the success of those to help raise funds for a larger one.
- alanfalcon 15y agoThis is a much more typical indie game funding scenario: http://www.kickstarter.com/projects/bravadowaffle/roboarena-asynchronous-multiplayer-tactical-ios-ga http://www.kickstarter.com/projects/bravadowaffle/roboarena-... I'm fairly sure that this was the second attempt at getting funding on Kickstarter, the first failed to raise enough funds.
- ekianjo 15y agoIt is natural that Mr. Nobody is not going to get funded at this level without the slightest credential. After all, it's like marketing yourself: you have to make people believe you can deliver something of value, and track record is essential. My original comment was rather considering the current high profile developpers who are attached to publishers by contract. They may decide, following this example, to start some projects using the same model with their reputations. Then, you'd have to wonder how publishers would react once they realise they are not (as much) needed anymore.
- jonah 15y agoGoing it yourself you still have the chicken-and-egg situation of getting known and making products. What it allows you to do though is start small and lay progressively larger eggs. ;)