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I’m always surprised by rust’s performance for this reason. The compiler outputs huge binaries, chock full of bounds checks and the like. But performance doesn’
by josephg 4y ago
I’m always surprised by rust’s performance for this reason. The compiler outputs huge binaries, chock full of bounds checks and the like. But performance doesn’t seem to suffer at all from it. On the contrary - I ported some well optimized C to rust and it ran faster.
I can only assume the compiler is marking all the bounds checks as unlikely to fail, and correctly predicted branches must be more or less free in modern CPUs. It’s the only way I can explain it.
- eska 4y agoThe compiler will outright remove bounds checks that are implied by previous bounds checks. It is a common low level optimization to add a wide boundary check in the beginning to avoid successive smaller bounds checks.
- josephg 4y agoTrue. But if binary size is anything to go by, an awful lot of bounds checks still end up in the code.
- tomsmeding 4y agoDoesn't a rust binary also include a whole lot of standard library? C compilers assume that libc is available, a rust compiler is hardly going to assume that rust's libstd is installed on a random user's machine.
- josephg 4y agoYeah it does, but that’s not enough to explain how large rust programs tend to get. The equivalent C programs, even statically linked, are usually several times smaller than their equivalents in rust. And the “compile in the standard library” pattern will probably never be changed in rust due to monomorphization. Lots of types in the standard library need to be specialised based on the types of your structs. Even if rust had an ABI for dynamic linking (it doesn’t), structs and functions which take generic type parameters will probably never be able to be loaded from a shared library. Same as C++.
- winstonewert 4y agoRust's large file sizes are due to relying on static linking, not particularly the extra bounds checking.
- rocqua 4y agoI believe that in release mode Rust will remove bounds checks.
- josephg 4y agoNo, this is not true. Rust removes integer overflow checks in release mode, but it keeps array bounds checks. You can see this pretty easily in compiler explorer. This is a simple array lookup compiled in release mode: https://rust.godbolt.org/z/dhz34KEvj https://rust.godbolt.org/z/dhz34KEvj