3 ms·
Yeah, exactly, like... we're doing microsecond-precise high-bandwidth imaging and processing it real-time (not in the Hard Real-Time sense, but in the "we don't
by tonyarkles 4y ago
Yeah, exactly, like... we're doing microsecond-precise high-bandwidth imaging and processing it real-time (not in the Hard Real-Time sense, but in the "we don't have enough RAM to buffer more than a couple of seconds worth of frames and we don't post-process it after the fact" real-time sense) with a team of... 3-5 or so dedicated to the end-to-end flow from photons to ML engine to disk. The ML models themselves are a different team that we just have to bonk once in a while if they do something that hurts throughput too badly.
I'm sure we'd be bored as hell working on UI performance optimization, but if we could gamify it somehow... :D