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I am, yes! Thank you! I'm actually been a spec contributor to WebGPU, and can vouch for quite a bit of it, I think it's a pretty great API overall, and I think
by Jasper_ 3y ago
I am, yes! Thank you!
I'm actually been a spec contributor to WebGPU, and can vouch for quite a bit of it, I think it's a pretty great API overall, and I think it strikes a nice balance between the apparent-simplicity-hidden-complexity of OpenGL and something like daunting like Direct3D or Vulkan.
A lot of the things I mentioned above don't really come into play for quite some time. You can get quite far with just triangles, vertex shaders, and pixel shaders. So go give it a try, draw some stuff, and then work your way up and down the stack.
- yarg 3y agoAny thoughts on mesh shaders? From what I've seen (as a non-graphics programmer), the paradigm seems closer to what I'm used to. Though I'm guessing that limited hardware support will hamper adoption.
- squeaky-clean 3y agoOh wow lol. I know we've gotten into discussions (probably some debates) on HN before. Never connected your name to that channel. I'm apparently subscribed and have seen 5 of your videos so far. All really fantastic videos. I apparently missed the Mario Galaxy 2 video, so there goes the next hour of my evening.