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Who launches an IOS first app in 2023? You are telling android users that they are not important
by Prbeek 3y ago
Who launches an IOS first app in 2023?
You are telling android users that they are not important
- nikanj 3y agoThey are plenty important, but they're not rich. iPhones are not the majority of the market by any stretch, but they do form a majority of the phones well-off people use. I know you and your coder friends use Android despite having plenty of money, but the general public sees Androids as the budget option.
- travem 3y ago> iPhones are not the majority of the market by any stretch It depends on which market you are looking at. In the US market Apple apparently has a 57% share according to https://www.statista.com/statistics/620805/smartphone-sales-market-share-in-the-us-by-vendor/#:~:text=Manufacturers'%20market%20share%20of%20smartphone,the%20second%20quarter%20of%202022 https://www.statista.com/statistics/620805/smartphone-sales-....
- saddd 3y agoI don't have links to back this up, but I believe the following two statements are true in US markets, based on my anecdotal industry experiences: - The majority of mobile apps that only launch on one native platform (but are eventually available on both Android and iOS) launch on iOS first. - The majority of mobile apps that are only available on one native platform are only available on iOS.
- satvikpendem 3y agoEveryone (who wants to make money from their app)? I own an Android and I'd still launch an iOS app first because the vast majority of mobile revenue comes from iOS, not Android. At the very most I'd use Flutter to launch on both platforms at once but I'd still prioritize the iOS side.
- asah 3y agocounterpoint: you can outsource android i.e. pay a high quality dev shop to clone your iOS app and adapt it nicely for Android. I've done this several times, to great effect.
- mcsniff 3y agoAdditional counterpoint, I launched my app on both Android and iOS at the same time, didn't even own an iPhone when I released it. The with tooling available today, there is almost no technical reason not to. Most brands/apps can't afford to create some fake exclusivity.
- satvikpendem 3y agoIf you use a cross platform framework, sure, but if you only have resources for one platform (or where cross platform is not suitable for whatever reason), I'd pick launching on iOS first any day of the week.
- patrickaljord 3y agoWhat app is not cross-platform? Even games are all using Unity now.
- satvikpendem 3y agoLots of apps aren't cross platform, at least on mobile. Things 3 is a good example that's only on Apple platforms.