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Given that the definition of a VLOP is >45M MAU, and the iOS store is the only one that's even remotely close to being over that, what do you object with in thi
by apetresc 3y ago
Given that the definition of a VLOP is >45M MAU, and the iOS store is the only one that's even remotely close to being over that, what do you object with in this characterization?
Also you left out the very next sentence, which completely reverses the interpretation you're trying to imply:
> Nonetheless, Apple intends, on an entirely voluntary basis, to align each of the existing versions of the App Store (including those that do not currently meet the VLOP designation threshold) with the existing DSA requirements for VLOPs because the goals of the DSA align with Apple’s goals to protect consumers from illegal content.
- 988747 3y agoI think the point is: App Stores for iPhone and iPads are in reality one and the same. Apple tries to artificially split them, so they can avoid regulations for at least one of them.
- nottorp 3y ago> the iOS store is the only one that's even remotely close to being over that What iOS store? They're all one and the same. You can install iOS apps on iPadOS right? It doesn't matter that they "voluntarily comply". They just shouldn't have the nerve to split them.
- scarface74 3y agoYou can’t install iPad only apps on iPhone though.
- andrejguran 3y agoyou can if you check one checkmark during publishing of your iOS app (same with mac).
- judge2020 3y ago> your iOS app How many of the 45 million users have ever touched xcode?
- smoldesu 3y agoI think the point is that if your markets are defined by a toggle switch in xcode, it's probably arbitrary.
- judge2020 3y agoIs it though? Checking the box quite literally opens you to more users. If you have an iPad native app, your market is much smaller than if you were to allow it to be downloaded on iPhones. And supposedly you get access to 2 million users by deploying to the list of apps available on Apple TV.
- smoldesu 3y agoLook at the Microsoft Store. It's one storefront - you buy Minecraft for Xbox online, you can download it on PC and Xbox alike. It is a single marketplace, despite hosting mutually exclusive platforms. The App Store's situation is nearly identical - all of these platforms share a kernel and a common API base (much like the PC/Xbox relation). The App Store just has a different set of arbitrary boundaries that seem to be re-drawn every time they receive anticompetitive scrutiny. Put another way - how would accepting this as-is help regulators proceed? It's a finely-tuned joke, and if it didn't come with the olive branch of "illegal content moderation" then it wouldn't have been taken with a straight face.
- deleted 3y ago[deleted]