4 ms·
This isn't an answer to your question, but I think it would be pretty easy to come up with a few rule changes to make Catan deterministic. You could get rid of
by streptomycin 15y ago
This isn't an answer to your question, but I think it would be pretty easy to come up with a few rule changes to make Catan deterministic.
You could get rid of the dice rolls by saying that a tile with a certain number on it will produce a resource every X turns.
The robber could either be completely eliminated, or you could just have players take turns moving it at some interval.