3 ms·
> Rust's syntax, manual memory management, and compile times makes it seem like it's really not meant for this kind of workload, but instead for things like com
by virtualritz 3y ago
> Rust's syntax, manual memory management, and compile times makes it seem like it's really not meant for this kind of workload, but instead for things like compilers, embedded systems, that kind of thing.
What about a vector or image editor, a 3D DCC etc?
These are prime example for desktop apps where existing solutions are 100% written in C++.
That's stuff where Rust would be a better alternative if you started work on an app like this today.
In VFX there is a whole initiative by the ASWF to wrap the stack in Rust for starters and possibly have new additions written in that language instead of C++ in the future.
And compiling to WASM and being able to run in a browser (even if only as a single canvas element with all applying limitations) is a great plus.