3 ms·
> To me, there's something very specific about the way friction works with player movement in Unreal that feels very ... sticky? ... compared to Quake Engine ga
by MichaelZuo 4y ago
> To me, there's something very specific about the way friction works with player movement in Unreal that feels very ... sticky? ... compared to Quake Engine games. Players come to a stop when input is released in a way that feels like being in glue - again, at least to me. There's more subtle gliding around in Quake.
UE movement is not physically correct. So it would make sense that it generates a nagging sense of uncanniness, especially when the rest of the game looks close to realistic.