4 ms·
Well, if msft wants to restore confidence: day one, ALL games from ALL their studios with top notch elf/linux builds (not a few games here and there, day 42389,
by sylware 4y ago
Well, if msft wants to restore confidence: day one, ALL games from ALL their studios with top notch elf/linux builds (not a few games here and there, day 42389, hardly working and supported).
Well, this is exactly the same for Sony though.
Hard truth: what sells to the people the need of current powerful hardware is nearly only video games... Namely, if you want sell powerful hardware "en masse", you want beautiful 3D games.
Roughly speaking, most people not playing video games will be fine with a risc-v mini-computer. Ok, maybe with some vector instruction or video decoding hardware.
- snvzz 4y agoMost likely, these games would suddenly needlessly require Windows 11, and to be logged into a non-local account.
- sylware 4y agoOr their builds for non-msft platforms would be just trash... or slowly but surely become trash. There is only one way out of this toxic environment: minimal, ultra-stable in time OS to run beautiful 3D game binaries (basically, the only thing selling powerful hw to people). Current elf/linux would not even fit since there is no static ABI stability (for instance a game executable linked with a glibc 2.34 won't run on system with any previous glibc). So if elf/linux, it has to be without the glibc (or game binaries must be pure ELF64 binaries, not elf C runtime binaries). That said, the runtime part of elf is actually the core of the issue... we need a wayland/json of a "runtime elf" which will slash away some expensive features then will require significant work on many software components (static TLS will go away). I wrote such specs (they are excrutiating simple)but my experience tells me to actually make it work with a "real" system first, because in such complex system we always fail to see something important, _always_.