10 ms·
But what would you think will be the next big step after some of the current hyper-realistic visuals made possible by modern game engines?
by DeathArrow 4y ago
But what would you think will be the next big step after some of the current hyper-realistic visuals made possible by modern game engines?
- holoduke 4y agoAI procedurally generated content. AI npc's. And even AI supported render engines. Maybe at some point complex shader logic can instead be generated by some AI.
- zuminator 4y agoThe recent Unrecord demo [0] looks amazingly realistic at parts, but it shows what I think we're still lacking, realistic non-mo-capped human visuals. To my eyes anyway, there's still something very fake about the way characters move their bodies, their eye saccades, their mouths, the way they breathe and tumble, at least in terms of what can be achieved by realtime game physics. Certainly given enough render time, studios can pretty convincingly fool the eye even now. [0] https://www.youtube.com/watch?v=5qvVNzsJyB0 https://www.youtube.com/watch?v=5qvVNzsJyB0
- z3phyr 4y agoAnything related to Collision Detection and physics at large. That part of graphics is still at very early stages in realtime context.