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Cockpit UI like on the F/A-18 are called Multifunction Displays or MFDs, but wouldn't they be terrible UI as well, until you memorize the sequence of buttons to
by netsharc 4y ago
Cockpit UI like on the F/A-18 are called Multifunction Displays or MFDs, but wouldn't they be terrible UI as well, until you memorize the sequence of buttons to do something? You'd still have to look at the display to see what the submenu options are.
Apparently they're available for flight sim games, if I had the time and know-how, it'd be neat to bu one (e.g. on AliExpress) and integrate it to my car:
https://www.youtube.com/watch?v=gysmVPYX2Fc https://www.youtube.com/watch?v=gysmVPYX2Fc
- scj 4y agoPlanes have the nice feature that 99% of the time there's nothing but air around you. With the exception of features used in a critical moment (takeoff, landing, etc), the UI of planes can afford to be far worse than a car!
- evntdrvn 4y agoThe way they're implemented, I've found them pretty intuitive. Avionics manufacturers are generally pretty serious about Ux. Or at least the test pilots berate them into caring, when I was in Flight Test Engineering I remember a lot of "spicy" feedback about avionics usability issues getting sent back to the manufacturers lol
- Merad 4y agoFighters like the Hornet use HOTAS (Hands On Throttle And Stick) which places buttons, 4-way switches, or other controls (mini joysticks, etc.) under most of the fingers. So pilots have something like 30+ commands that they can perform at any time without moving their hands. Interacting with MFD's would mostly happen when the plane is cruising straight and level, probably on autopilot.