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Just to nerd out a bit, according to the ST: TNG Technical Manual written by Michael Okuda (co-designer of the original LCARS graphically) and Rich Sternbach, L
by retrac 4y ago
Just to nerd out a bit, according to the ST: TNG Technical Manual written by Michael Okuda (co-designer of the original LCARS graphically) and Rich Sternbach, LCARS is also a tactile interface. Pressure sensitive, with force feedback, depth and resistance of the display can be varied slightly, creating ridges, variation in texture, which can complement the display. It's a fascinating idea.
- qbasic_forever 4y agoAren't apple's force/3d touch screens basically that, minus actually changing the interface geometry (but still having pretty sophisticated haptic feedback)?
- quelltext 4y agoYou mean that feature they got rid off a while back and replaced with something much simpler? https://www.macrumors.com/guide/haptic-touch-vs-3d-touch-whats-the-difference/ https://www.macrumors.com/guide/haptic-touch-vs-3d-touch-wha... (I'm just ranting.)
- tadfisher 4y agoI believe that was the result of a patent lawsuit brought by a company called Immersion, who developed several haptic technologies during the first wave of VR tech in the early-mid 1990s. Why they couldn't work out a licensing deal is anyone's guess; even Nintendo pays those royalties.
- wkat4242 4y agoNo, they did log a patent to do that but they never implemented tactile ridges etc. I guess the tech is not ready
- tolien 4y agoThey made that explicit in Voyager. In Year of Hell, Tuvok switches his consoles to a tactile interface after being blinded by an exploding torpedo and continues as tactical officer using that.
- wanda 4y agoOne of my favourite Voyager episodes. While being an action two-parter, which I wouldn't normally care for over ethical/exploratory stories, they were careful to look at the practical and emotional implications of surviving in a battered starship with a skeleton crew throughout. Tuvok and Seven becoming acquainted through her assistance with the consequences of his injury and sharing perspectives on their shipmates was fun. Other scenarios like being trapped in a damaged turbolift, The Doctor struggling with the more utilitarian ethics of emergency medicine, all refreshing to see. Living on "spiced up" rations while hiding in a nebula – that they can barely get out of afterwards – was another nice touch. Actual combat was not the focus and I appreciated that. In general the glimpse of Voyager as a story where state persists over time rather than reset each episode was compelling. It's not the only example of a kind of statefulness, but it reserves a place in my heart for Year of Hell, even though the actual time paradox A-plot is silly.
- tolien 4y agoYoH and The Killing Game were both great, Worst Case Scenario and Learning Curve had a lot of potential but after the first couple of seasons they seemed to get bored of exploring the Maquis-Starfleet conflict other than Repression in S7. > Tuvok and Seven becoming acquainted through her assistance with the consequences of his injury and sharing perspectives on their shipmates was fun. > Other scenarios like being trapped in a damaged turbolift, The Doctor struggling with the more utilitarian ethics of emergency medicine, all refreshing to see. > Living on "spiced up" rations while hiding in a nebula – that they can barely get out of afterwards – was another nice touch. The collaborator versus resistance aspect of Chakotay and Paris on the timeship too. > In general the glimpse of Voyager as a story where state persists over time rather than reset each episode was compelling. Yeah, I have a lot of time for the perspective that the ship should have been in bits by Endgame.