3 ms·
I got a feeling developers nowadays are so much less efficient than 10-20 years ago. The tools are so bloated and arcane compared to the can-do approach. Also
by rightbyte 4y ago
I got a feeling developers nowadays are so much less efficient than 10-20 years ago.
The tools are so bloated and arcane compared to the can-do approach.
Also agile messes up productivity alot due to its inflexible and process heavy nature.
- ErneX 4y agoProducing game assets of the quality expected nowadays takes a lot of time.
- danbolt 4y agoI think that's a big element of this. The sort of quality bar we see in StarCraft or WarCraft III would come across as kit-bashing or stylized low-budget indie today. Shipping a AAA-style game in a timely fashion needs a larger production process than earlier works. The sort of issues around engineering and linked-lists[1] in the original StarCraft wouldn't really be an issue today. Teams are operating in a very different way. [1] https://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft https://www.codeofhonor.com/blog/tough-times-on-the-road-to-...
- rightbyte 4y agoYe that's true.