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It's weird how most small indy titles/studios on Steam seem to support Mac just fine but it's the big guys that seem (increasingly?) reluctant to do so! Perhap
by Reason077 4y ago
It's weird how most small indy titles/studios on Steam seem to support Mac just fine but it's the big guys that seem (increasingly?) reluctant to do so!
Perhaps because small studios start with ready-made game engines that are already ported to Metal?
- bluescrn 4y agoYes, if you're using Unity and primarily developing on Windows, most things will 'just work' on Mac. But if you're a big studio with an in-house engine and toolset, supporting a new platform and additional graphics API can be a whole lot of work.
- hinkley 4y agoPeople developing their own frameworks make a lot of simplifying assumptions that turn out not to be true, and then it makes it very difficult to walk them back later. Often people get defensive and try to argue that this is a feature. Leaving out your deep pocketed customers seems like a pretty dumb move to me.