3 ms·
I'm not sure if the niche of hardcore competitive guys buying expensive low-latency monitors is really something to be concerned about. But dropped packets/lag
by hbn 4y ago
I'm not sure if the niche of hardcore competitive guys buying expensive low-latency monitors is really something to be concerned about.
But dropped packets/lag spikes are a real issue. I gave the Stadia trial a shot and never had a play session where I didn't have several instances where the game would start stuttering or straight-up freeze for a few seconds and I'd have to wait until it sorted itself out before I could continue playing. Maybe that's fine if you're playing a turn-based RPG or visual novel, but that's a complete dealbreaker for any game with real-time action (most of them).
And I don't know how you fix that issue without making internet infrastructure 100% perfect and reliable. Good luck with that.
- ethbr0 4y ago> without making internet infrastructure 100% perfect and reliable If this really takes off, I'd expect we'd see a further stratification of ISP offerings with QoS guarantees. Currently, there's little incentive for ISPs to optimize for jitter, and yet they already often market their highest bandwidth offerings as "good for gaming."