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For developing markets playing through a controller attached to their phone, its pretty killer. Especially if they get cell providers to bundle in the service w
by tapoxi 4y ago
For developing markets playing through a controller attached to their phone, its pretty killer. Especially if they get cell providers to bundle in the service with an unlimited plan or as a trial offer.
You need to think of Cloud as the mass-market play, and the enthusiasts will want to own a cloud node (Series X) in their own home. The enthusiast console market tends to top out at ~140 million people, very small compared to the number of smartphones out there.
- mock-possum 4y agoThat’s so hard for me to believe - what kind of awful degraded experience would that be? Like is that your phone, with a controller Bluetoothed in - do you get a Bluetooth headset too? Or are you playing sound through the device speaker? Or wired through a headphone jack? Squinting at a tiny little screen in your lap? Or somehow on a stand up closer to your eyes? Do you cast your screen out to an external display or maybe pipe the video out through your charge port? Doesn’t all that murder the battery? I’m guessing you need it plugged in too? And what, you’re on wifi this whole time? Doesn’t using your smart phone as a nexus for all this put it through a wringer? And at the end of all that, what are you doing - you’re pushing your phone to pretend it’s a gaming console? As compared to just using a low end laptop? It’s just such an alien concept for me. Why such a tortured process to get to stream a game you don’t even own… when you could just use appropriate hardware and play a better suited game?
- tapoxi 4y agoBecause that hardware is $300-$500 and not portable. Most controllers are wired-in because they snap to the phone, like the Razer Kishi. Probable using Airpods or other earbuds. Since the processing isn't happening on the phone, it doesn't use much more battery than watching video. Mobile is the predominant form of playing games these days. The goal is to allow the existing mobile players to access other types of games that won't run well natively on a phone. It's not aiming to convert existing hardcore gamers.
- deleted 4y ago[deleted]
- dagw 4y agoYou attach your phone to the controller and the sound comes through your bluetooth headphones that you no doubt already own. It's basically like using a Switch or a Steamdeck. With fast 4G or 5G network performance is perfectly fine for game streaming. Given that Nintendo have sold roughly 400 million portable consoles so far, it seems many people don't particularly mind "squinting" at a small screen when playing games. As compared to just using a low end laptop? Modern phones have better screens and faster CPUs/GPUs than many low end laptops.
- theRealMe 4y ago“Well let them e̴a̴t̴ ̴c̴a̴k̴e̴ play on $2000 gaming rigs.” I get that gaming like that through a phone would suck compared to a high end gaming pc, but people don’t do that out of preference.
- theRealMe 4y agoAnd I’ll add that this same discussion used to happen with pc gaming vs mobile gaming where purists thought it was crazy that anyone would play mobile games, but if you look at the markets now, mobile gaming is estimated as more than twice the size of PC gaming. A lot of that is because most people don’t have gaming PCs.
- deleted 4y ago[deleted]
- philistine 4y agoWhen you could simply play a mobile game on your mobile device. This is what people who can't afford dedicated hardware already do!